Patience

Patience is a game mechanic found in the Burger Shop series. Patience governs how long a customer will wait for their food.

Overview
Patience ranges from very high to very low and will be detailed in a customer's in game description. While different customers will have different levels of patience, the speed with which patience drains is consistent between customers, though different game modes may alter the rate that patience drains.

In Burger Shop, a customer's patience is shown as a number of bubbles hovering below the customer's order. The bubbles will slowly empty over time, and the customer's order bubble will turn yellow, then red as they lose patience. In general, a customer will rate service to be five stars so long as the order bubble is not yellow or red. In Burger Shop 2, all customers are instead given five stars. The Characters Patience is shown as a segmented bar below the stars. When the bar empties, the customer loses a star. The amount of stars left when an order is completed will be the player's service rating for that customer. In both cases, the customer will leave once their patience is completely gone. Relax Mode is an exception to this rule, as customers will never leave. Very High Patience customers will have 6 bubbles or segments, while Very Low Patience Customers will have 2. All other Customers range somewhere in between.

A customer will regain some patience when an item from their order is given to them. Depending on the game, cookies or lollipops can be given to a customer to increase patience. The Happy Powerup will also affect patience, with the exact function varying between games. In the first game, it will stop the customers from losing patience. In the Second game, the Happy Powerup instead returns a customer to full patience regardless of how impatient they became. The new Freeze Powerup takes over the old function of freezing a character Patience.